Command & Conquer
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Developers
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Westwood Studios (1995-2003)
EA Los Angeles (2003-2010) Victory Games (2011- ) EA Phenomic (2011- ) |
Publishers
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Platforms
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Apple Macintosh, Nintendo 64, PlayStation, PC (MS-DOS, Windows),
Sega Saturn, PlayStation Portable, Mac OS X, Xbox 360, PlayStation 3
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First release
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Command & Conquer
1995 |
Latest release
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Command & Conquer: The Ultimate Collection
2012 |
Official website
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Command & Conquer
(abbreviated as C&C or CnC) is a real-time
strategy video game franchise, first developed by Westwood Studios. The first
game was one of the earliest of the RTS genre, itself based on Westwood
Studios' landmark strategy game Dune 2 and introducing trademarks
followed in the rest of the series. This includes full motion video cutscenes
with a notable ensemble cast to progress the story, as opposed to digitally
in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts
in 1998 and eventually closed down in 2003. The studio and some of its members
were absorbed into EA Los Angeles, which continued development on the series.
The first installment, Command & Conquer, was
released worldwide by Westwood on August 31, 1995. The plot is set sometime in
the near future where the Earth becomes infected by a mysterious resource known
only as Tiberium. A global war ensues between the UN formed Global Defense
Initiative to contain it and the cult quasi-state revolutionary Brotherhood of
Nod, led by the enigmatic Kane, which seeks to harness it. Highly successful,
it was followed by Command & Conquer: Red Alert in 1996 which is set
in an alternate universe where the Soviet Union wages war with the Allied West.
Developed as the prequel to the original, the Red Alert series was
spun-off into a separate, lighthearted and comic series, while the original
game and its sequels became known as the "Tiberium" series, retaining
its sci-fi and serious tone. The first game is sometimes referred to as Tiberian
Dawn as a result.
The original game was followed by Command & Conquer:
Tiberian Sun in 1999 and its expansion pack. In 2002, a first
person-shooter set in the Tiberium universe, Command & Conquer:
Renegade, was released and praised for its online features. The highly
anticipated Command & Conquer 3: Tiberium Wars was released in 2007
and followed by the expansion pack Command & Conquer 3: Kane's Wrath.
Command & Conquer 4: Tiberian Twilight, released in 2010 as the
conclusion to the Tiberium saga, received noticeably more mixed reviews
because of its deviation from traditional gameplay. The Red Alert series
was continued by the 2000 title Command & Conquer: Red Alert 2, its
expansion, Yuri's Revenge and Command & Conquer: Red Alert 3
in 2008, which introduced a third "Empire of the Rising Sun" faction.
A spin-off game in 2003, Command & Conquer: Generals, set in a more
realistic near-future and featuring the United States and China was followed by
an expansion pack, Zero Hour.
The series was originally marketed to an Anglophone
audience, though many of the games have been translated into other languages
including Russian, Korean, and Chinese. The series is primarily developed for personal
computers running Microsoft Windows, although some titles have been ported to
various video game consoles and the Apple Macintosh. Other games for platforms
such as iOS and web-based have also been developed. As of July 2010, the Command
& Conquer franchise consists of eleven games and eight expansion packs.
The first three games of the series have been released as Freeware to promote
the successors. EA has confirmed that a new free-to-play game, entitled Command
& Conquer, is in development with the studio Victory Games. It is set
to be the next game in the series and is expected to be released in 2013. The Command
& Conquer series has been a commercial success with over 30 million Command
& Conquer games sold as of 2009.
Gameplay
The Command & Conquer games belong to the
real-time strategy genre, with the exception of the first person shooter Command
& Conquer: Renegade. A staple of the series is the parallel campaigns
of various different factions to one central storyline. Games in the series
also offered multiplayer game options, via LAN and modem connection. All games
in the series have also offered online play.
All Command & Conquer real-time strategy games
except Command & Conquer: Generals and its expansions have featured
the "side bar" for navigation and control as opposed to many other
similar games where the control bar is located on the bottom of the screen.
Command & Conquer
gameplay typically requires the player to construct a base and acquire
resources, in order to fund the ongoing production of various types of forces
with which to assault and conquer the opponent's base. All available structures
of the faction chosen by the player are constructed on-site at so-called
"construction yard" - which typically begin as large-sized vehicles
capable of deploying themselves into the aforementioned construction yards,
called MCVs or Mobile Construction Yards. When a construction yard has finished
building a new structure, the player can select a spot near to a preexisting
structure in order to place it, where the prefabricated building will then
rapidly unfold in a distinctive manner.
In all games in the series except Command & Conquer:
Generals and its expansion, Zero Hour, funds are acquired by
specialized "harvester" units which bring their cargo (Tiberium for
the Tiberian series of games or ore or the more valuable gems for the Red
Alert series) to a "refinery" structure. This in turn will
convert the raw material into usable resources, expressed as credits. The raw
materials themselves, in games released before Red Alert 2 as well as Command
& Conquer 3 require storage space in the form of refineries and, in the
case of excess, "storage silo" structures.
All factions have structures and units with similar
functions at their disposal. However, they are adjusted to fit each faction's
theme and have somewhat varying properties. Units can be classified into
infantry, vehicles, and aircraft, each with their own subdivisions (note: in
the Red Alert series there is also naval craft available). Unit
effectiveness against opponents follows the rock-paper-scissors
(intransitivity) principle found in most real-time strategy games.
Games
Tiberium series
Command & Conquer,
released on August 31, 1995, was the first game in the series and is widely
considered as the title which originally defined and popularized the real-time
strategy genre. Command & Conquer introduced the warring factions of
the Global Defense Initiative (GDI) and the Brotherhood of Nod. Command
& Conquer was well received and was widely praised by critics:
"Command & Conquer is one of the finest, most brilliantly-designed
computer games I have ever seen" said GameSpot reviewer Chris Hudak. Command
& Conquer has attained 94% as an aggregate score from Metacritic with
the less well received Covert Operations expansion pack obtaining an
aggregate score of 72% after its 1996 release.
Command & Conquer: Tiberian Sun, released on August 27, 1999, takes place approximately 30 years after the events in its predecessor. While the original Command & Conquer's plot was centered around an allegorical world politics setting, Tiberian Sun shifted this to a more sci-fi-like setting against the apocalyptic background of Tiberium beginning to assimilate vast portions of the Earth's ecosystems. In 1998, Westwood Studios, the developers of Tiberian Sun, was acquired by Electronic Arts. However, EA had no direct part in the development of the title. Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment.
Command & Conquer: Tiberian Sun, released on August 27, 1999, takes place approximately 30 years after the events in its predecessor. While the original Command & Conquer's plot was centered around an allegorical world politics setting, Tiberian Sun shifted this to a more sci-fi-like setting against the apocalyptic background of Tiberium beginning to assimilate vast portions of the Earth's ecosystems. In 1998, Westwood Studios, the developers of Tiberian Sun, was acquired by Electronic Arts. However, EA had no direct part in the development of the title. Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment.
The full motion video is also scripted differently; while
the cutscenes of Command & Conquer and Red Alert were filmed
from a first-person perspective, Tiberian Sun used traditional cinematic
shots for its FMVs featuring well known Hollywood actors such as James Earl
Jones of the original Star Wars trilogy and Michael Biehn of Terminator
and Aliens.
Tiberian Sun
was not as well received as Command & Conquer with an aggregate
score of 80% and 73% for the title and its expansion pack, Firestorm,
respectively. However the solid storyline, new concepts, more realistic
graphics, atmospheric soundtrack and traditional gameplay were praised by
critics, making up for its weaknesses.
Command & Conquer: Renegade, released February 26, 2002, takes place in the final days
of the events of Command & Conquer and was the last Command &
Conquer game to be created by Westwood Studios before their
liquidation in 2003. Unlike any other games in the series, Renegade is a
first person shooter giving players their only chance to see the Command
& Conquer universe from a first person perspective. Although receiving
average reviews, with an aggregate score of 75% on both GameRankings and
Metacritic, Renegade was praised for its online features: GameSpy
awarded Renegade its 2002 "Wish it had been better" award,
condemning the single player but saying that "C&C: Renegade's
multiplayer was innovative and fun". Online play was praised for
encouraging teamwork and coordinated assaults, unlike other contemporary
first-person shooters.
Command & Conquer 3: Tiberium Wars, released March 29, 2007, was a return to the real-time
strategy roots of the Command & Conquer series. As a direct sequel
to Tiberian Sun, Tiberium Wars is set approximately 17 years
after the events of Tiberian Sun and features the introduction of a
third faction, the Scrin. The sequel was highly anticipated by fans and critics
alike and attained an aggregate score of 85% from both GameRankings and
Metacritic. PC Gamer U.S. gave the game its "Editor's Choice"
rating at 90%, stating that "One of the greatest RTS franchises of all
time returns to glory", while PC Gamer UK gave it a more reserved rating
of 82%, stating that it was "A welcome, but limited, return."
Command & Conquer 4: Tiberian Twilight, released on March 16, 2010, sees a big change in gameplay
from the previous Command & Conquer by removing the resource
gathering and base building elements in previous games as well as the removal
of the third faction, the Scrin. It is a direct sequel to Kane's Wrath
(however not directly following on from its storyline), and is set 10 years
after the game's final events, a time when Tiberium has advanced to its next
evolutionary stage, and is rapidly spreading across Earth making it soon to be
uninhabitable. The only positive comments are aimed at the multiplayer mode.
Main criticisms were the problematic control scheme, the departure from the
traditional Command & Conquer basics, the fact that the game seemed
more adapted for multiplayer rather than solo play, the short campaign with a
negatively criticized campaign ending and the troublesome unlock system.
Red Alert series
Command & Conquer: Red Alert 2 was released on October 23, 2000. It featured a Soviet
invasion of North America with tanks, conscripts, gargantuan airships, and
psychically dominated anti-ship giant
squid. Since that game lacked reference
to the Tiberian series, the connection established in the first Red
Alert game became unclear. Opinion on whether or not the time travel events
of the series were forming a separate continuity or just another side adventure
on the way to the Tiberium era was divided. However, it has been implied
by the original creators of the series, now working at Petroglyph Games, that Red
Alert 2 takes place in a parallel universe that came about as a result of time
travel experiments taking place some time into the Tiberian series. Red
Alert 2 was again received fairly positively with an aggregate score of 86%
from GameRankings.
An expansion pack to Red Alert 2, Command &
Conquer: Yuri's Revenge was released on October 10, 2001. In Yuri's
Revenge, an ex-Soviet figure named Yuri, tries to conquer the world using
psychic technology and his own private army. The expansion pack received mostly
positive reviews. GameRankings reports an average score of 85% based on 31
reviews, making Yuri's Revenge the best received expansion pack in the
entire Command & Conquer series.
Command & Conquer: Red Alert 3, released on October 28, 2008, followed up on the story of Red
Alert 2 and continued the series' more "light-hearted" take on Command
& Conquer. Red Alert 3 escalated matters further by introducing many
new comical units and the very well received Empire of the Rising Sun faction,
an anime inspired version of the Empire of Japan. Executive producer Chris
Corry stated in a pre-release interview that Red Alert 3 will further
differentiate the playable factions from each other and "[play] up the
silliness in their faction design whenever possible." This approach was
seen as popular with Red Alert 3 obtaining an aggregate score of 82%
from Metacritic. A stand alone expansion to Red Alert 3, Command
& Conquer: Red Alert 3 – Uprising was released on March 12, 2009 to
fairly poor reviews for the series with an average score of 64% from Metacritic.
Another downloadable standalone game for the PlayStation 3 and Xbox 360 was
released known as Command & Conquer: Red Alert 3 - Commander's Challenge
which contained the Commander's Challenge mode of Uprising for consoles.
Command & Conquer: Red Alert (iOS) was released on October 16, 2009 for the iOS which was a
continuation of the story of Red Alert 2 and takes place before Red
Alert 3. It contained two factions the Allies and Soviet Union with a third
faction, the Empire of the Rising Sun, to be added in its expansion pack.
Generals series
Command & Conquer: Generals, released on February 10, 2003, had a plotline which was
completely unrelated to the other games of the Command & Conquer
series. Generals is set in the near future and features the United
States, China and the fictional terrorist organization, the Global Liberation
Army. Generals uses an engine dubbed "SAGE" (or Strategy
Action Game Engine) and is the first fully
three-dimensional Command & Conquer real-time strategy game. After
its release, Generals received mostly positive reviews. Based on 34
reviews, Metacritic gives it a score of 84/100 which includes a score of 9.3/10
from IGN. Generals has also received the E3 2002 Game Critics Awards
Best Strategy Game award. One review noted that Generals was the first ever Command
& Conquer real-time strategy game that did not include full-motion
video cutscenes to tell the story and that it departed from the unique
interface and base-building mechanics that had characterized all of the
previous C&C RTS titles.
After EA Los Angeles started up their new internal group
Danger Close and switched its focus to the Medal of Honor series, EA
launched a new studio named Victory Games to continue the Command &
Conquer franchise. On December 10, 2011, Electronic Arts posted that the
next game in the series would be Command & Conquer: Generals 2. On
December 14, it was also announced that a new browser-based, free-to-play MMO Command
& Conquer game is currently under development, under the name Command
& Conquer: Tiberium Alliances. On December 15, Tiberium
Alliances began a closed beta.
Future
On August 15, 2012, it was announced that Generals 2
would be repurposed to a free-to-play game known as simply Command &
Conquer. The new game will be based around the Generals franchise
and is currently planned to be released in 2013
Resources: Wikipedia®
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