Assassin's Creed IV: Black Flag | |
---|---|
Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Director(s) | Ashraf Ismail[1] Jean Guesdon[2] |
Producer(s) | Sylvain Trottier[2] |
Writer(s) | Darby McDevitt[1] |
Composer(s) | Brian Tyler[3] |
Series | Assassin's Creed |
Engine | AnvilNext[4] |
Platform(s) | Microsoft Windows[5] PlayStation 3 PlayStation 4[6] Wii U Xbox 360 Xbox One[7] |
Release date(s) | PlayStation 3 & Xbox 360 Wii U NA October 29, 2013[6][9][10] AU November 21, 2013 EU November 22, 2013[5] JP November 28, 2013[11] PlayStation 4 NA November 15, 2013[9][10] AU November 29, 2013 EU November 22, 2013[12] Microsoft Windows NA November 19, 2013[5][9][10] AU November 21, 2013 EU November 22, 2013[5] Xbox One |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player, multiplayer |
Distribution | Optical disc, download |
Gameplay
The game will feature three main cities; Havana, Kingston, and Nassau, Bahamas, which reside under Spanish, British and pirate influence, respectively.[2] The game will also feature 50 other 'unique' locations to explore, with a 60/40 balance between land and naval exploration.[4] Assassin's Creed IV will have a more open world feel, with missions similar to those found in Assassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act.[2][14][15][16] The player will encounter jungles, forts, ruins and small villages and the world is being built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion.[4][13] In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and fish in the water.